/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q <http://www.sk89q.com>
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package com.sk89q.worldedit.extension.factory.parser.mask;

import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.ExistingBlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.OffsetsMask;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.math.BlockVector3;

import java.util.stream.Stream;

public class OffsetMaskParser extends InputParser<Mask> {

    public OffsetMaskParser(WorldEdit worldEdit) {
        super(worldEdit);
    }

    @Override
    public Stream<String> getSuggestions(String input, ParserContext context) {
        if (input.isEmpty()) {
            return Stream.of(">", "<", "~");
        }
        final char firstChar = input.charAt(0);
        if (firstChar != '>' && firstChar != '<' && firstChar != '~') {
            return Stream.empty();
        }
        return worldEdit.getMaskFactory().getSuggestions(input.substring(1), context).stream().map(s -> firstChar + s);
    }

    @Override
    public Mask parseFromInput(String input, ParserContext context) throws InputParseException {
        final char firstChar = input.charAt(0);
        if (firstChar != '>' && firstChar != '<' && firstChar != '~') {
            return null;
        }

        Mask submask;
        if (input.length() > 1) {
            submask = worldEdit.getMaskFactory().parseFromInput(input.substring(1), context);
        } else {
            submask = new ExistingBlockMask(context.requireExtent());
        }
        if (firstChar == '~') {
            return OffsetsMask.adjacent(submask);
        } else {
            return OffsetsMask.single(submask, BlockVector3.at(0, firstChar == '>' ? -1 : 1, 0));
        }
    }
}
